Browsing Tag flash
Making mountains out of a Molehill: How-to
By Steve Woolcock at March 8, 2011 | 9:52 am | 12 Comments
As promised, the second installment of my posts on the new Flash Molehill APIs and the preview release of Away3D 4.0 is here. In this article, I will explain how to set up FlashDevelop 3 to compile the new Flex SDK and Molehill compatible classes, as well as how to setup a basic Away3D project and display some graphics inside Flash. Let's get straight to it. Basic more...
Making mountains out of a Molehill
By Steve Woolcock at March 3, 2011 | 11:26 am | 0 Comment
At the Flash Gaming Summit in San Francisco this week, Adobe announced the preview release of the long-awaited Molehill API for the Flash Platform. For those not in the know, the Molehill API opens up low-level access for Flash applications to your computer's GPU (Graphics Processing Unit). So, what does this mean? Having access to the GPU will allow developers to push more...
How We Did It: 3D Video for Jay Jay’s Dance-Off Campaign
By Steve Woolcock at April 8, 2010 | 2:00 pm | 2 Comments
A quick introduction, as this is my first post to the VJ blog: I'm Stephen Woolcock and I head up the Interactive Development department here at Visual Jazz. As Sammi stated in his recent post "More on the 3D from the Jay Jays Dance Off campaign", 3D is so hot right now. Everyone is going nuts about it, so we wanted to get in on the action and Jay Jays provided us with more...
Interactive Video: The future & the best example.
By Stuart Sheridan at August 6, 2008 | 6:53 am | 0 Comment
Best I've seen yet of convergence of a flash video site and interactive user controlled discovery. Made in the UK for Mercedes brand "Smart" Check it out here. Although I was a little frustrated with the buffering and delay (I blame the Australian Government Broadband "tools" for that), the concept, execution and "draw" of the user through the experience was more...
